Unreal Engine 5 cinematic production

We film what doesn’t exist yet.

Titanium Studios is a remote Unreal Engine 5 studio. We take game reveals, automotive launches, and unbuilt architecture from brief to final master in three to six weeks.

  • Remote - worldwide
  • Reply within one business day
  • Brief to final master in one studio

Selected work

Real-time, finished to camera.

Every frame below is built and rendered in Unreal Engine 5.

Eagle Unreal Engine 5 - real-time cinematic
TMA Unreal Engine 5 - architectural visualization
FenzArt Unreal Engine 5 - product visualization
Cineshot Unreal Engine 5 - product visualization

What we make

Three ways to start, all fixed scope.

Priced per project after a short call. No hourly billing, no open-ended scope.

Launch film

One defining piece for a reveal, campaign, or pitch.

  • Story and visual treatment
  • UE5 scene build and animation
  • Edit, color, sound, and titles
  • 4K, web, and social masters
Timeline
3-4 weeks
Ideal for
Reveals, product films, investor moments

Campaign system

Most asked for

A hero film and every cut that makes it work everywhere.

  • Hero cinematic and campaign cutdowns
  • Vertical, social, and paid-media versions
  • Consistent graphic and sound language
  • Launch-ready delivery plan
Timeline
4-6 weeks
Ideal for
Launches, releases, category moments

Spatial story

Cinematic visualization for decisions made before the build.

  • Environment, material, and lighting studies
  • Cinematic flythrough or narrative sequence
  • Presentation-ready film and stills
  • A visual system for the next phase
Timeline
4-5 weeks
Ideal for
Pre-construction, investor decks, sales suites
Get a fixed quote Not sure which fits? The call sorts it in 15 minutes.

How it works

One studio, brief to master.

No handoffs to a finishing vendor, no stage where the work leaves our hands.

  1. 01

    Find the moment

    We agree on the decision the film has to influence, who is watching, and what should still be true in their head after it ends.

  2. 02

    Build it in engine

    Scenes, camera, lighting, and movement are built in Unreal Engine 5. You review while the work can still change the outcome, not after.

  3. 03

    Finish for launch

    Edit, color, sound, titles, and every delivery version are handled as one final pass. No separate finishing vendor, no gap in the chain.

Who we work with

Built for launches that only get one first impression.

01

Game studios

Reveal trailers and in-engine sequences that make a world feel worth entering before anyone picks up a controller.

02

Automotive teams

Launch and concept films with a camera language as considered as the machine. Light, stance, and intent in motion.

03

Architecture and development

Cinematic visualization that lets a buyer, investor, or planning room understand a place before it is built.

Before you ask

The questions we always get.

How long does a film take?

Most projects run three to six weeks from approved treatment to final master, depending on scope. We give you a dated schedule before work starts, and the review checkpoints are fixed in it.

What does it cost?

Every project is scoped and quoted before anything begins. After a short call we send a fixed price against a defined deliverable list, so there is no open-ended hourly billing.

Can you work with our existing assets?

Yes. CAD, BIM, game meshes, and brand kits are all normal starting points. We will tell you honestly on the first call what is usable as-is and what needs rebuilding for camera.

Do we get revisions?

Review rounds are built into each stage rather than saved for the end. That is the point of working in real time: changes land while they are still cheap to make.

You are remote. How does that work?

Direct communication, scheduled reviews, and shared frames at every checkpoint. You see the work in progress on a fixed cadence instead of waiting for a reveal.

What do we actually receive?

Final masters in 4K plus the web, social, and vertical versions your launch needs, along with stills pulled from the film. Formats are agreed in the scope, not improvised at the end.

Start here

Tell us what needs to move people.

Bring the moment, the audience, and roughly when it has to land. That is enough for us to tell you what it takes.

  • 15 minutes, no deck, no pitch
  • You leave with a scope and a price range
  • If we are not the right studio we will say so
  • Reply within one business day