Unreal Engine 5 cinematic production

We film what doesn’t exist yet.

Titanium Studios is a remote Unreal Engine 5 studio. We film turbines, plant, and machinery from angles no camera can reach, and take game reveals, launches, and unbuilt architecture from brief to final master in three to six weeks.

  • Remote - worldwide
  • We reply within 24 hours
  • Brief to final master in one studio
Vertical Axis windmills Unreal Engine 5 - energy visualization

Selected work

Real-time, finished to camera.

Every frame below is built and rendered in Unreal Engine 5.

Eagle Unreal Engine 5 - real-time cinematic
Outdoor Screens Unreal Engine 5 - product visualization
Outdoor Screens Unreal Engine 5 - product visualization

Have something that needs showing before it exists?

We reply within 24 hours with a scope and rough cost.

Send project details

What we make

Three ways to start, all fixed scope.

Priced per project once we have the brief. No hourly billing, no open-ended scope.

Launch film

3-4 weeks

One defining piece for a reveal, campaign, or pitch.

  • Story and visual treatment
  • UE5 scene build and animation
  • Edit, color, sound, and titles
  • 4K, web, and social masters
Timeline
3-4 weeks
Ideal for
Reveals, product films, investor moments

Campaign system

Most asked for 4-6 weeks

A hero film and every cut that makes it work everywhere.

  • Hero cinematic and campaign cutdowns
  • Vertical, social, and paid-media versions
  • Consistent graphic and sound language
  • Launch-ready delivery plan
Timeline
4-6 weeks
Ideal for
Launches, releases, category moments

Spatial story

4-5 weeks

Cinematic visualization for decisions made before the build.

  • Environment, material, and lighting studies
  • Cinematic flythrough or narrative sequence
  • Presentation-ready film and stills
  • A visual system for the next phase
Timeline
4-5 weeks
Ideal for
Pre-construction, investor decks, sales suites
Get a fixed quote Not sure which fits? Send the brief and we will say.

How it works

One studio, brief to master.

No handoffs to a finishing vendor, no stage where the work leaves our hands.

  1. 01

    Find the moment

    We agree on the decision the film has to influence, who is watching, and what should still be true in their head after it ends.

  2. 02

    Build it in engine

    Scenes, camera, lighting, and movement are built in Unreal Engine 5. You review while the work can still change the outcome, not after.

  3. 03

    Finish for launch

    Edit, color, sound, titles, and every delivery version are handled as one final pass. No separate finishing vendor, no gap in the chain.

Who we work with

Built for launches that only get one first impression.

01

Industrial and energy

Turbines, plant, and process shown from angles a camera cannot reach. Cutaways, assembly sequences, and siting films for equipment that is too large, too remote, or not yet built.

02

Engineering and manufacturing

Technical work made legible to the people who sign for it. What the machine does, why the design holds, and how it goes together, without a plant visit.

03

Game studios

Reveal trailers and in-engine sequences that make a world feel worth entering before anyone picks up a controller.

04

Automotive and architecture

Launch films with a camera language as considered as the machine, and visualization that lets a buyer or planning room understand a place before it is built.

Before you ask

The questions we always get.

How long does a film take?

Most projects run three to six weeks from approved treatment to final master, depending on scope. We give you a dated schedule before work starts, and the review checkpoints are fixed in it.

What does it cost?

Every project is scoped and quoted before anything begins. Send the brief through the form and we come back with a fixed price against a defined deliverable list, so there is no open-ended hourly billing.

Can you work with our existing assets?

Yes. CAD, BIM, game meshes, and brand kits are all normal starting points. We will tell you honestly on the first call what is usable as-is and what needs rebuilding for camera.

Do we get revisions?

Review rounds are built into each stage rather than saved for the end. That is the point of working in real time: changes land while they are still cheap to make.

You are remote. How does that work?

Direct communication, scheduled reviews, and shared frames at every checkpoint. You see the work in progress on a fixed cadence instead of waiting for a reveal.

What do we actually receive?

Final masters in 4K plus the web, social, and vertical versions your launch needs, along with stills pulled from the film. Formats are agreed in the scope, not improvised at the end.

Start here

Tell us what needs to move people.

hrushikesh@titaniumworlds.com

Include what it is, who has to be convinced, and roughly when it lands. That is enough for us to come back with a scope and a price.

We reply within 24 hours with a scope and rough cost. Rather talk it through? Book a 15-minute call.