For game studios and brands
Trailers that make a world worth entering.
Reveal trailers, in-engine cinematics, and brand films built in Unreal Engine 5. Camera, lighting, edit, color, and sound are finished in one studio, so the film arrives as one piece.
- Remote - worldwide
- We reply within 24 hours
- Brief to final master in one studio
Selected work
More cinematic work.
Every frame below is built and rendered in Unreal Engine 5.
Seen something close to what you need?
Send what you have, even half an idea. We reply within 24 hours with a scope and rough cost.
What we make
From first frame to final mix.
Scoped and priced per project once we have the brief. No hourly billing.
Reveal trailer
One defining film for an announcement, built to make a world feel worth entering before anyone plays it.
In-engine cinematics
Story sequences built inside Unreal Engine 5, matched to your game's art direction and lighting.
Previs and animatics
Camera and timing blocked out early, so the expensive work only starts once the cut is agreed.
Key art and stills
Frames pulled at full quality from the same scenes, for store pages, press kits, and posters.
Campaign cutdowns
15, 30, and 60 second versions of the hero film, each edited to stand on its own.
Vertical and social cuts
9:16 and 1:1 versions reframed shot by shot, not cropped from the wide master.
How it works
You always know what happens next.
One studio from the first email to the final file. No handoffs, and no stage where the work leaves our hands.
- 01
You send what you have
A file, a sketch, or a paragraph. We reply within 24 hours with questions or a first read on scope.
- 02
We agree the direction
Who it is for and what it must show. You get a fixed price and a dated schedule before anything starts.
- 03
We build, you review
Frames reach you at fixed checkpoints, while changes are still cheap to make. No waiting for a big reveal.
- 04
You get the finished work
4K masters plus the web, social, and vertical versions you need, with stills from the same scenes.
- Price
- Fixed and agreed before work starts
- Reviews
- Built into every stage
- Your files
- Used for your project only. NDA on request
Before you ask
Straight answers before you write.
Can you work inside our Unreal project?
Yes. We can work in your project under your source control, or take exported assets into a separate cinematic project if you would rather keep the game build closed.
How long does a film take?
Most projects run three to six weeks from approved treatment to final master, depending on scope. We give you a dated schedule before work starts, and the review checkpoints are fixed in it.
What does it cost?
Every project is scoped and quoted before anything begins. Send the brief by email and we come back with a fixed price against a defined deliverable list, so there is no open-ended hourly billing.
What do we actually receive?
Final masters in 4K plus the web, social, and vertical versions your launch needs, along with stills pulled from the film. Formats are agreed in the scope, not improvised at the end.
Start a conversation
Tell us what you need to show. Half an idea is enough.
hrushikesh@A useful first email
- What it is, in a sentence or a file
- Who has to be convinced by it
- Roughly when it needs to land
- What you already have, even if that is nothing
What happens next
- 01 We reply within 24 hours, with questions or a scope and rough cost.
- 02 If it helps, a short call to settle what the film must show.
- 03 A fixed price and a dated schedule. Nothing starts until you agree to both.